Electrostatic Potential
Choose one—
• Scry 1. Whenever you or a teammate cast an
instant or sorcery spell this turn, you may scry 1.
• Until end of turn, sorcery spells you cast have
flash and cost {1} less to cast.
At the beginning of this turn's end step, reveal
the top card of your library. If it is an instant or
sorcery card, put it into your hand. Otherwise,
you may put it back or into your graveyard.
Card Comments