Elise, Dice Conjurer
+1: Roll a 20-sided die. If you roll a natural 20, exile target
creature an opponent controls. If you roll a 1, sacrifice Elise,
the Dice Conjurer.
-4: Roll a eight-sided die. Gain life equal the number you
rolled.
-10: Roll a six-sided die. If you roll a 6, you win the game. If
you roll a 1, you lose the game.
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