Elminster's Simulacrum
Reach, Ward {p/u}{p/u}, Defender
Instants and Sorceries you cast cost {1} less.
This creature gains +2/0, loses Defender and
gains Menace for each differently named
dungeon you've completed.
Whenever you cast your first Instant or Sorcery
each turn, Venture Into The Dungeon.
Card Comments