Emberlash
•When you hit a creature with this flail, you can deal an
additional 1d6 fire damage once per turn.
•Searing Light (Recharge 5-6):
As an action, you can speak a command word to release a burst of
radiant light from the flail. Each creature of your choice within a
15-foot radius must succeed on a DC 14 Constitution saving throw or
be blinded until the end of your next turn.
•While holding Emberlash, you can use it as a hammer for crafting
and smithing. It can act as a source of heat
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