Emberlash
by on
Emberlash
by on

Emberlash

•When you hit a creature with this flail, you can deal an additional 1d6 fire damage once per turn.
•Searing Light (Recharge 5-6):
As an action, you can speak a command word to release a burst of radiant light from the flail. Each creature of your choice within a 15-foot radius must succeed on a DC 14 Constitution saving throw or be blinded until the end of your next turn.
•While holding Emberlash, you can use it as a hammer for crafting and smithing. It can act as a source of heat

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