Emergency Rocket Maneuver 7
This augmentation has 7 charges, which it regains
after a long rest.
Rocket Punch You can use an action to
expend 1 charge and make an unarmed strike with
a range of 20ft.
Rocket Grab You can use an action to expend
3 charges and attempt to pull a creature or object within 20ft to
you. An unwilling target must
succeed a DC14 Strength (Athletics) or Dexterity (Acrobatics) check
or be considered grappled.
Card Comments