Emrakul, the World Anew
by on
Emrakul, the World Anew
by on

Emrakul, the World Anew

When you cast this spell, gain control
of all creatures target player controls.
Flying, protection from spells and
from permanents that were cast
this turn
When Emrakul, the World Anew
leaves the battlefield, sacrifice all
creatures you control.
Madness—Pay six {C}.

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