Emrakul, the World Anew
by on
Emrakul, the World Anew
by on

Emrakul, the World Anew

When you cast this spell, gain control of all creatures target player controls.

Flying, protection from spells and from permanents
that were cast this turn.

When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.

Madness—Pay six {c}.

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