End the War
by on
End the War
by on

End the War

Activate only if you would loose the game this
turn. If you would loose the game this trun, pre-
vent all damage that was dealt to you this turn.
Untap all enemy creatures. Put Shanks, the Em-
porer
from your command zone, hand, library or
outside the game onto the battlefield. Each crea-
ture active player controlls, must attack Shanks,
the Emporer
if able. Active player may chose to
end his turn instead. At the beginning of your
next upkeep, shuffle Shanks, the Emporer in

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