End the War
Activate only if you would loose the game this
turn. If you would loose the game this trun, pre-
vent all damage that was dealt to you this turn.
Untap all enemy creatures. Put Shanks, the Em-
porer from your command zone, hand, library or
outside the game onto the battlefield. Each crea-
ture active player controlls, must attack Shanks,
the Emporer if able. Active player may chose to
end his turn instead. At the beginning of your
next upkeep, shuffle Shanks, the Emporer in
Card Comments