Enderman
• Teleport: Whenever Enderman becomes the target of a spell or
ability, you may exile it. Return it to the battlefield under its
owner's control at the beginning of the next end step.
• Phasing Gaze: Target opponent reveals their hand. You may choose
a nonland card from it. If you do, that player discards that card,
then draws a card.
It moves in the blink of an eye, its gaze
cutting through reality itself.
Card Comments