Enderman
by on
Enderman
by on

Enderman

• Teleport: Whenever Enderman becomes the target of a spell or ability, you may exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.

• Phasing Gaze: Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

It moves in the blink of an eye, its gaze
cutting through reality itself.

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