Enderman
Flash, Haste, Vigilance Warping Grasp — Whenever Enderman deals combat damage to a player, that player discards a card and you may search your library for a land card, reveal it, put it into your hand, then shuffle. Vanishing Glare — If a player looked at more than one card this turn, Enderman gains hexproof until end of turn. “Don’t look it in the eyes...”


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