ENERGY BANK (LEGS)
by on
ENERGY BANK (LEGS)
by on

ENERGY BANK (LEGS)

ACTION - Regain 2 energy and move 2 hex.
REACTION - Move the marker you are
disarming for this reaction, to another limb.
You can not go higher than the marker limit
for the limb.
DISARM - If this is your last marker
disarmed from this limb, lose 5 energy.

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