Enigma Cube
by on
Enigma Cube
by on

Enigma Cube


At the beginning of each player's end step, put a hexproof counter on a nonland permanent that
player controls chosen at random.
{1}, {t}, Remove a hexproof counter from Enigma
Cube: Nonland permanents gain hexproof until
end of turn.
The more it is studied, the more perplexing it becomes.

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