Enter the Far Realm
by on
Enter the Far Realm
by on

Enter the Far Realm

Devoid

Roll a d20.
1-5: Each player mills X cards.
6-10: Each player loses X life.
11-15: Enter the Far Realm deals X damage to all
creatures. Creatures destroyed by this are exiled, as
well as all equipment and enchantments attached to
them.
16-19: X creatures phase out until end of turn.
20: Scry X. Draw a card.

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