Equipment Dealer
When Equipment Dealer enters the battlefield,
you get {e}{e} (two energy counters)
Pay {e}{e}{e}{e}: Target creature
gains your choice of Trample, Haste, First
strike, or Flying. Until end of turn, this ability
costs an additional {e} for each additional time
you activate it past the first.
"Remember, I'll be needing that back by tomorrow lest
you want to be paying double."
Card Comments