Era of Inspiration
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Era of Inspiration
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Era of Inspiration

Dream (When Era of Inspiration enters the battlefield, name a non-dream creature. At the end of each turn, If the named creature is not on the battlefield, sacrifice Era of Inspiration.)

At the beginning of your upkeep, put a charge counter on Era of Inspiration. If there are three or more charge counters on it, exile it, then draw up to five cards.

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