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This card starts inside the commander’s deck. If all other commanders are killed, this card becomes the commander. When deploying (or used as an operator) any action towards attacking a player must be agreed upon by at least half of all other players, or at a cost of {4}. Every turn, you must roll the dice to draw, at an 50% chance, if successful, you can draw 2 cards; if unsuccessful, drawing fails. This card must stay in the commander deck when the commander (will be teleported if not). This card, when the commander is immune to all attacks. After 5 turns as commander, you may pick any creature to become the next operator. When killed, return to the commander’s deck.


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