Erin the Ever-changing
At the beginning of your precombat main phase, choose one - • {I}Elf{/I} - Erin the Ever-changing gains “{T}: add {G}.” until end of turn. • {I}Tree{/I} - Erin the Ever-changing gains +0/+3 and defender until your next turn. • {I}Bear{/I} - Erin the Ever-changing gains +2/+0 and trample until the beginning of your next turn. {flavor}Druids cannot fight, you say? Allow me to prove otherwise!


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