Ermac
: When Ermac enters the field, deal 5 damage to all creatures your
opponents controls. If any creatures would die, exile them
instead.
+1: Soul snare: Exile target creature on the field and gain health
equal to its power.
-7: Deal 3 damage to opponent and gain life equal to the life they
lost. If they don't summon a creature each turn, deal 3 damage to
them each turn.
Card Comments