Escanor, The One
This spell costs {2} less for each spell you cast this turn.
Indestructible, Hexproof, trample, vigilance
At the beginning of your upkeep, you may sacrifice this creature.
If you do not, you take an extra turn after this
one. At then end of that turn you lose the game.
When Escanor deals damage to a creature, exile it. Then Escanor
deals damage to each opponent equal to the exiled creatures power.
Card Comments