Escape Reality
by on
Escape Reality
by on

Escape Reality
Escape Reality


Target creature can't be blocked this turn. If you control six or more lands, it phases out at the beginning of the next end step. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Escape {2}{u}, Exile three other cards from your graveyard

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