Esir, First Hope
by on
Esir, First Hope
by on

Esir, First Hope

Flash, Flying, Defender, Hexproof
You can't lose the game.
If an opponent would win the game, instead
they gain control of Esir and the turn ends.
{x}{p/w}{p/u}, {t}, Sacrifice Esir, First Hope: Each
player gains X life and draws X cards.

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