Eternity Larva
Fairy Immortality: If this creature would die
or be exiled, it enters the command zone instead. It
costs {w}{g} more to cast for each time it has entered
the command zone
Flying
Eternity Larva enters the battlefield with two
+1/+1 counters on it for each {w}{g} spent to cast it.
Eternity Larva has vigilance if it has four or more
+1/+1 counters on it, lifelink if it has six or more
+1/+1 counters on it, and indestructible if it has
eight or more +1/+1 counters on it
Card Comments