Excalibur
+1: Fool! Give all creatures +1/+1. You may use this ability
anytime you could play an instant.
-3: Equip Excalibur to a creature. Equipped creature gets +5/+5 and
has double strike. At the end of your turn, unequip Excalibur.
-10: Put Equipment artifact token named Excalibur onto the
battlefield. Indestructible, Equpped creature gets +5/+5 and has
double strike, Equip 0.
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