Exhaustion
With each level, add a counter.
1: Disadvantage on ability checks.
2: Speed Halved
3: Disadvantage on Attacking, Blocking, and
Saving Throws.
4: Hit point max is halved. If you are above this,
lose life equal to the difference.
5: Speed reduced to zero.
6: Instant Death.
After a long rest, remove one counter.
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