Exploding Watermelon
by on
Exploding Watermelon
by on

Exploding Watermelon

Throw a Rubberband-Wrapped Watermelon
up to three spaces away. (Also diagonally).
On the next player's turn roll a D6.
On a 5-6 it explodes. It's resting tile takes 2 dmg.
The surrounding tiles take 1 dmg.
If no explosion occurred, the Watermelon stays
on the board.
At the start of every turn, if the Watermelon is
on the board, roll a D6 immediately. etc'
On their turn players may pick up the
Watermelon, carry it for a tile, and then throw it.

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