Explosive Trap
by on
Explosive Trap
by on

Explosive Trap

Cunning, Tier 2 {ut}
Type: Gambit
Reuse: Expendable

At 3 points of your choice within the Skirmish,
all creatures within a 10 foot radius must make a
DC 14 Dexterity saving throw, taking 2d6 fire
and 2d6 thunder damage on failure, and half as
much on a success. Additionally, deals 1d8 casualties.

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