Ezra, Obsessive Chronomancer
When Ezra enters and whenever you cast a historic spell, choose one:
• Draw 2 Cards
• Put a Time Counter on Ezra
Remove X Time Counters from Ezra: Choose target creature an opponent controls. That creature and Ezra can only attack each other and cannot be the targets of any spells or abilities for X turns.
Ezra's Power is equal to the number of Time Counters on him.


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