by Lastjustice on Apr 25, 2018
Faith's Guided Missile
Only cast before combat step on a creature
you control. Enchanted creature has haste and
Whenever enchanted creature attacks, other
creatures you control have flying and haste until
end of turn. At the end of combat destroy the enchanted creature. This enchantment deals five damage to any target.
"He assured them all this was the best delivery system
for their payload."