Fëanor
Doublestrike, Hexproof, Trample, Menace
Feanor gains +0/+2 for each
creature blocking him, until the end
of the Combat Phase.
If Feanor is destroyed, you may pay {b/r},
to play one of his sons from your hand OR
pay {b/r}{b/r}{b/r} to play "Sons of Feanor"
from your hand instead.
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