Far Hold Patrol
by on
Far Hold Patrol
by on

Far Hold Patrol

Slip (At the end of any phase, if this creature is tapped, exile it. Return it to the battlefield under owners control at the start of your next turn)
If this creature enters the battlefield from exile, put a +1/+1 counter on it.
Counters remain on this creature in exile.
Some never return at all. Some come back stronger.

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