Far-seeing Windmaster
by on
Far-seeing Windmaster
by on

Far-seeing Windmaster

{t}: Look at the top 3 cards of your library. If
there is a green or red creature you may cast it
by paying {3} instead of its regular mana cost. It
gains haste and first strike. Sacrifice it at the end
of this turn.
Hurricane—{r}{r}{g}: Deal 1 damage to all
creatures in play.
Her pent-up fury at the unnatural abominations could barely be contained.

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