Fast
by on
Fast
by on

Fast

Use this ability twice per day, and no more than
once per hour. Choose an ally (A) and roll
WEIRD. If you roll a partial success, choose two.
If you roll a full success, choose any number.
• For 1 turn, double A's movement speed.
• For 1 turn, A has advantage on GRACE rolls;
• For 1 turn, attacks against A have disadvantage.
{bull} One of the above instead lasts for 2 turns.

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