Father Time
by on
Father Time
by on

Father Time
Father Time

At the beginning of each end step, you gain 2 life.
Pay 10 life: End the turn. At the beginning of
the next end step, you lose the game.
(To end the turn, exile all spells and abilities on the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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