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Feeblemind
1 Standard|V,S,M|100+10/lvl|1 creature|Instant
Will Neg|Yes
A failed will save causes the creature to drop to
1 Int and 1 Cha. The affected creatures cannot
used Int or Cha based skills, cast spells,
Understand Language, or communicate
coherently. It can still discern friend from foe and
will protect allies. Heal, limited wish, miracle, or
wish can cancel Feeblemind. Creatures that can
cast arcane spells take a -4 to the save.


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