Feeblemind
You blast the mind of a creature, attempting to
shatter it's intellect and personality. The target
takes 4d6 psychic damage and makes an Int save.
On a failure, the creature's Int and Cha scores
become 1. It can't cast spells, use magic items,
understand language, or communicate. It can,
however, identify it's friends, follow them, and
even protect them. At the end of every 30 days,
the creature can repeat it's save. If it succeeds on
it's save, the spell ends. The spell can also be
en
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