Feeblemind
by on
Feeblemind
by on

Feeblemind

Target within range takes 4d6 {s} and must pass INT saving throw else INT and CHA scores become 1, can't cast spells, activate magic items, understand language, or communicate in any intelligible way. Target can identify its friends, follow them, and even protect them.

Every 30 days, target can repeat its saving throw. The spell can also be ended by Greater Restoration, Heal, or Wish.


“Their thoughts are fragile, so easy to corrupt—I rip their mind apart, leaving nothing but the echoes of

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