Feeblemind
Target within range takes 4d6 {s} and must pass INT saving throw
else INT and CHA scores become 1, can't cast spells, activate magic
items, understand language, or communicate in any intelligible way.
Target can identify its friends, follow them, and even protect
them.
Every 30 days, target can repeat its saving throw. The spell can
also be ended by Greater Restoration, Heal, or Wish.
“Their thoughts are fragile, so easy to corrupt—I rip their mind
apart, leaving nothing but the echoes of
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