Feel the Warmth
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Feel the Warmth
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Feel the Warmth

Use this ability only before the final battle,
Sam uses the eddies of Space and Time to
allow the other PCs and NPCs the feelings
of a life spent well, not knowing of horror
or hunger or fear. All PCs and NPCs heal
one health and lose one stress. If any PCs
were already at full health or had no stress,
they gain a shield which negates the next
instance of stress or health damage they
would receive

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