Fenix, Steward of the Templar
{2}Shield 5-Fenix has a shield that absorbs 5 damage before
falling. Regenerates at the beginning of your upkeep.
{5}Teleport-Once per turn you may remove Fenix from combat before
damage is dealt.
Pulse Bomb/Phase Disruptor-Only one may attack per turn. Pulse Bomb
deals 7 damage to primary target and 3 to each adjacent
creature/planeswalker. Phase disruptor grants double strike.
You'll not find me easy prey
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