Fennus, Corrupt Green Flame
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Fennus, Corrupt Green Flame
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Fennus, Corrupt Green Flame

Cycle {3} Play 1 action per turn in order.
{1}{t}: Minions - Create 2 Tokens, choose 1/1 Assassin or Thief or Elemental. Draw a card.
{2}{t}: Greed - Tokens gain +1/+1 counters.
{3}{t}: Larceny/Theft - Exile target Land or Artifact. On your next turn, play that card under your control for cost. Exile Fennus.
As dawn glimmered, the green flames sputtered and died, as if they fed on the night as much as on earthly fuel. {dash}Travis Baldree

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