Fennus, Corrupt Green Flame
Cycle {3} Play 1 action per turn in order.
{1}{t}: Minions - Create 2 Tokens, choose 1/1 Assassin or Thief or
Elemental. Draw a card.
{2}{t}: Greed - Tokens gain +1/+1 counters.
{3}{t}: Larceny/Theft - Exile target Land or Artifact. On your next
turn, play that card under your control for cost. Exile Fennus.
As dawn glimmered, the green flames sputtered and died, as if
they fed on the night as much as on earthly fuel. {dash}Travis
Baldree
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