Feral Weapons
by on
Feral Weapons
by on

Feral Weapons

•One day or more, or until disturbed
{t}No skill roll is needed to activate this power.
When activated, the vampire adds a +2 modifier
to their Brawl damage, and causes Aggravated Health
damage to mortals. Superficial damage inflicted
from Feral Weapons is not halved.
Duration -One scene

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