FiddleSticks
+1: Scarecrows gain +1/-1 and menace until end of turn, if a
scarecrow would die this turn, regenerate it
-2: Scarecrows get +1/+1 and then gain lifelink until end of turn,
if a scarecrow deals damage to a player, that player sacrifices a
creature.
-5: Create 3 2/1 black scarecrows with lifelink and fear (this
creature cant be blocked unless a creature shares a color with it)
Card Comments