FiddleSticks
by on
FiddleSticks
by on

FiddleSticks

+1: Scarecrows gain +1/-1 and menace until end of turn, if a scarecrow would die this turn, regenerate it
-2: Scarecrows get +1/+1 and then gain lifelink until end of turn, if a scarecrow deals damage to a player, that player sacrifices a creature.
-5: Create 3 2/1 black scarecrows with lifelink and fear (this creature cant be blocked unless a creature shares a color with it)

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