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FiddleSticks
+2: Scarecrows you control gain +1/+1 and gain menace until end of turn, if a scarecrow would die, regenerate it
-2: Scarecrows you control gain +1/+1 and lifelink until end of turn and "If this creature deals damage to a player that player sacrifices a creature"
-4: Create 3 2/1 Scarecrows with lifelink and menace, if this creature would die, put a loyalty counter on Fiddlesticks


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