FiddleSticks
+2: Scarecrows you control gain +1/+1 and gain menace until end of
turn, if a scarecrow would die, regenerate it
-2: Scarecrows you control gain +1/+1 and lifelink until end of
turn and "If this creature deals damage to a player that player
sacrifices a creature"
-4: Create 3 2/1 Scarecrows with lifelink and menace, if this
creature would die, put a loyalty counter on Fiddlesticks
Card Comments