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Fiend-Foe
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Fiend-Foe
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Fiend-Foe

{center}{bold}Damage:{/bold} 1d6+2 {bold}Damage Type:{/bold} Piercing {bold}Properties:{/bold} Finesse, Light While on your person: you and companions within 30 ft. can’t be surprised (except when incapacitated), and you have advantage on initiative rolls. While sleeping, the blade alerts you to intruders by shrieking. to wake you when intruders approach. The blade also glows red when within 120 ft of {bold}Fiends.

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