Fighters Guild Marshal
When Fighters Guild Marshal enters the battlefield, create X 1/1
white Warrior creature
tokens equal to the number of creatures in your
party.
At the beginning of combat on your turn, if
you have a full party, creatures you control gain
+1/+0 and vigilance until end of turn. (Your
party consists of up to one each of Cleric, Rogue,
Warrior, and Wizard.)
Card Comments