Final Stand
Take an extra turn after this one. At the beginning of combat on
that turn, up to one target creature you control gets +X/+0,
trample, double strike and haste until end of turn, where X is that
creature's power.
At the beginning of that turn's end step, you lose the game.
Krom watched as the monsters who had taken everything but his
life from him approached, and readied his blade.
Card Comments