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Final Stand
Take an extra turn after this one. At the beginning of combat on that turn, up to one target creature you control gets +X/+0, trample, double strike and haste until end of turn, where X is that creature's power.
At the beginning of that turn's end step, you lose the game.
Krom watched as the monsters who had taken everything but his life from him approached, and readied his blade.



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