Finn The Human
Partner
At the beginning of combat on your turn, choose
a kind of couter at random that Finn the Human
doesn't have on it from among flying, first strike,
deathtouch, lifelink, menace, trample, vigilance,
persistance, provoke +1/+1 and +2/+2. Put a
coutner of that kind on Finn the Human.
Each creature you controle get +2/+0 for
each equipment attached to it.
Card Comments