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Fisher's Refuge
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Fisher's Refuge
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Fisher's Refuge

{t}: Add {u}.
When Fisher's Refuge enters the battlefield, you may gain control of target spell. Otherwise, scry 1.
You may cast Fisher's Refuge for it's evoke cost as though it had flash.
Evoke {6}{u}{u} (You may cast this card for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
"Reeeeeeeeeel it in. "

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