Flame Man, Inferno Navi
{r}{x}: Flame Man, Inferno Navi gets +x/+0 untill
end of turn. (If x is 5 gain trample, and if x is 10 gain double
strike)
When Flame Man, Inferno Navi enters the battlefield and
during your upkeep chose 2.
•Flame Man, Inferno Navi gains indestructible
untill end of your turn.
• Draw 2 cards then discard 2 cards.
• Deal 2 dammage to each other player.
Card Comments