Flame, Volatile Dynamo
Flame enters the battlefield with a +1/+1 counter.
{r}{r}{r}: Double the number of +1/+1 counters
on Flame.
If Flame's power is equal to 17 or higher, destroy
all other nonland permanents, then Flame deals
X damage to all players, where X is Flame's
power. Then exile Flame.
Card Comments