Flamegrip Banner
by on
Flamegrip Banner
by on

Flamegrip Banner

As a bonus action, once per short rest, you may
add 2d6 fire damage to each melee damage roll
until the end of your turn. At the end of your
turn, you take 1d6 fire damage.
The savage Flamegrip tribe can be easily tracked by
the scorched devastation left in their wake. Should
you catch up to them, be prepared to battle an enraged
horde of orcs with every weapon ablaze.

Love this card?

Support BAShel319's creations
with a gift of Premium Membership!

Gift

Card Comments